Old stuffs

1996, development of a car racing game engine in C++ using D3D and VoodooFx GPU.

1992, development of a full software 3d modeler and renderer in Pascal with output for PovRay.

1992, development of a game-engine a la “Alone in the dark” using Pascal and 80386+coprocessor assembly code for real-time software rendering (30 tri/character?). Backgrounds images and depth maps generated using 3dstudio 2: hours and hours of rendering. Characters rendered in real-time and characters modeler also developed in Pascal.

Can’t remember the date, coding ASCII images in BASIC on my TRS80 (with audio tape recorder), GOTOXY…

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