Remote Rendering of Massively Textured 3D Scenes Through Progressive Texture Maps

Abstract

In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels of a texture map into a compact and progressive way. In order to manage these PTMs for a purpose of remote visualisation of architectural 3D scenes, we make use of a space subdivision and a visibility computation algorithm that are performed in a preprocessing step. In addition to this preprocessing, we precompute a metric which is used during the navigation to select the texture mipmap levels to be downloaded and those to be added/removed to/from the graphics hardware memory. Thanks to these mechanisms, we generate and visualize scalable databases for architectural 3D scenes that contain a large number of high resolution texture maps. The visualisation system we propose is based on a client/server architecture and allows for the transmission and the visualization of 3D scenes using either a remote server connected via low bandwidth networks or a local server. In addition our system automatically adapts to the power of the client machine

Publication
In proceedings of the third IASTED conference on Visualisation Imaging and Image Processing, pages 756-761. ACTA Press. Benalmadeña Spain
Date
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