Break the Isolation: A Multi-Device/Multi-User 4K 360 VR Player

2016-2017. Role: project leader.

Traditional 360 VR experiences often require users to wear headsets, isolating them from their surroundings and limiting social interaction. This can hinder the immersive experience and prevent viewers from sharing their reactions and observations with others.

Our innovative multi-device/multi-user 4K 360 VR Player addresses this issue by enabling synchronized playback of 360 VR videos across multiple devices, including TVs, tablets, GearVR, and Cardboard headsets. This allows multiple users to experience the same virtual environment simultaneously, fostering a sense of togetherness and shared engagement.

360 VR multi-user setup

Features:

  • Synchronized playback: Seamlessly synchronize the 4K 360 VR video across all connected devices, ensuring everyone experiences the same action at the same time.

  • Optional Shared viewing: Enable users to see what others are looking at, fostering a sense of community and allowing for real-time reactions and discussions.

  • Binaural and quadri-phonic spatial audio: Immerse viewers in the virtual environment with realistic audio that follows their head movements.

Target Audience:

  • Individuals and families seeking a more social and interactive way to experience 360 VR content at home .

  • Educational institutions and businesses looking to enhance group learning and collaboration.

  • Events organizers aiming to create engaging and interactive experiences for their attendees.

Technical Specifications:

  • Compatible with Android TV and Linux set top boxes, Android phones and tablets, and GearVR devices.

  • Supports 4K resolution for stunning visuals.

  • Employs binaural and quadri-phonic spatial audio for an immersive 3D audio experience.

Our multi-device/multi-user 4K 360 VR Player revolutionizes the way people experience virtual reality content, breaking down the barriers of isolation and fostering social connection. It opens up new possibilities for shared entertainment, educational engagement, and collaborative experiences, making 360 VR more accessible and enjoyable for a wider audience.

Next
Previous