2008-2011
Role: Project lead.
Funding Metaverse project.
At the time of SecondLife buzz we started providing some extended solutions, to overcome the limitations of such online worlds: centralized approach, tiled based downloads, etc.
We proposed a complete solution to run large scale multi-user online worlds in a decentralized peer-to-peer maner together with high performance adaptive multi-resolution streaming technics for geometry and texture data delivery.
Some additional works were also done on the procedural approach in order to furhter reduce the needs in network bandwidth.