Many Core Event Evaluation

Abstract

We present a Many-Core Event Evaluation framework for real-time execution of many complex animation schemes applicable to a wide range of domains such as gaming and interactive pre-visualization in studio production. Our technique takes advantages of task parallelism on many-core CPU architecture using a two-level scheduling approach. Our generic approach can deal with tens of thousands event-processing nodes, event loops, non-deterministic and interaction-driven animation modifications at runtime. Versatility is further enforced through a native support of hierarchical animation graphs using prototypes and inline files. Our implementation based on the X3D event-based animation model exhibits performances approaching the theoretical upper bounds of parallelization.

Publication
In proceedings of ACM Siggraph Web3D, San-Sebastian, Spain
Date
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