Real-time previs' for VFX and Animation production

2012-2016
Role: Project leader.
Funding: FUI PreViz.

In collaboration with Technicolor Animation and Games (Bangalore) and Mikros Images (Paris, London). Especially applied to lighting and shading pre-visualization within complex animated scenes including crowds, large sceneries, oceans, skys, clouds, fur. Reproducing Maya, Mental-ray and Arnold lighting/shading for accurate production rendering previs’.

Delivered 3dCast as a pre-viz tool directly integrated within AG India and Mikros workflows as a viewport for Maya. Used in several productions: Barby in the pink shoes, Ninja Turtles TV series, The Deep TV series, Sherlock Gnomes Movie.

Publications

. Analytic Approximations for Real-Time Area Light Shading. In IEEE TVCG, 2017.

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. Cache-Friendly Micro-Jittered Sampling. In SIGGRAPH Talks, 2016.

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. Contact Visualization. In Eurographics WICED, 2016.

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. Accurate Analytic Approximations for Real-Time Specular Area Lighting. In Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH. Redmond, WA. Recieved Best Paper award and Best Presentation award, 2016.

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. Accurate Analytic Approximations For Real-Time Specular Area Lighting. In SIGGRAPH Talks, 2015.

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. Sub Pixel Shadow Mapping. In proceedings of I3D, San-Francisco, 2014.

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. Sub Pixel Shadow Mapping. In proceedings of SIGGRAPH talks, Anaheim, 2013.

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. Many Core Event Evaluation. In proceedings of ACM Siggraph Web3D, San-Sebastian, Spain, 2013.

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. Poisson disk ray-marched ambient occlusion. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. San Francisco, USA. Poster session., 2011.

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