Real-time previs' for VFX and Animation production

2012-2016
Role: Project leader.
Funding: FUI PreViz.

This project was held in collaboration with Technicolor Animation and Games (Bangalore) and Mikros Images (Paris, London). Our solution was applied to lighting and shading pre-visualization within complex animated scenes including crowds, large sceneries, oceans, skys, clouds, fur. Reproducing Maya, Mental-ray and Arnold lighting/shading for accurate production rendering previs’.

Based on 3dCast, the solution was delivered as a pre-viz tool directly integrated within AG India and Mikros workflows as a viewport for Maya. The solution was used for several productions: Barby in the pink shoes, Ninja Turtles TV series, The Deep TV series, Sherlock Gnomes Movie, and more.





3dCast for Maya overview and tutorial videos

Overview video

Tutorial - Shading

Tutorial - Lighting

Tutorial - Ambient occlusion

Tutorial - Depth of field

Tutorial - Motion blur

Tutorial - Contact visualization

Tutorial - Shadows

Tutorial - 360 stereo videos

Publications

. Analytic Approximations for Real-Time Area Light Shading. In IEEE TVCG, 2017.

Preprint PDF Project Video More

. Cache-Friendly Micro-Jittered Sampling. In SIGGRAPH Talks, 2016.

Preprint Project Video More

. Contact Visualization. In Eurographics WICED, 2016.

Preprint PDF Project More

. Accurate Analytic Approximations for Real-Time Specular Area Lighting. In Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH. Redmond, WA. Recieved Best Paper award and Best Presentation award, 2016.

Preprint Project Video More

. Accurate Analytic Approximations For Real-Time Specular Area Lighting. In SIGGRAPH Talks, 2015.

Preprint Project Video More

. Pre-viz Technologies for Standard Production Workflows. In Eurographics Industrial Talks, Strasbourg, 2014.

PDF Project Slides Source Document More

. Sub Pixel Shadow Mapping. In proceedings of I3D, San-Francisco, 2014.

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. Sub Pixel Shadow Mapping. In proceedings of SIGGRAPH talks, Anaheim, 2013.

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. Many Core Event Evaluation. In proceedings of ACM Siggraph Web3D, San-Sebastian, Spain, 2013.

Preprint PDF Project More

. Poisson disk ray-marched ambient occlusion. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2011. San Francisco, USA. Poster session., 2011.

Preprint Project Video More

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