Volumetric video, suitable for AR and VR, utilizes point clouds or textured meshes. Ongoing MPEG projects explore methods to compress these representations.
Streamline the research workflow and boost productivity with a comprehensive suite of tools for task management, note-taking, RSS feed monitoring, scientific bibliography management, and automated abstract extraction.
We develop an end-to-end solution for immersive communications (mixed reality telepresence) including volumetric rendering and full parallax support for enhanced presence perception.
A software platform dedicated to real time adaptive streaming, animation and rendering of high quality interactive digital contents.
Our multi-device/multi-user 4K 360 VR Player redefines the immersive VR experience by enabling synchronized playback across multiple devices, fostering social interaction and group engagement.
New algorithms and tools for automatic rigging of virtual characters. Especially applied to MPC virtual human.
Multi-user Augmented Reality around the TV and set top box. Proposed multi-user AR interaction paradigms and AR synchronization techniques to make them possible.
In collaboration with Technicolor Animation and Games (Bangalore), Mikros Images (Paris, London) and MPC Advertising (New-York). Lighting and shading pre-visualization of complex animated scenes.
These exploratory activities came from the conjunction of the large environment streaming and the procedural approach I developed over the years.
A GPU accelerated, highly responsive, full featured media center was developed using 3dCast, running on Intel Sodaville/Canmore set-top-box with OpenGL|ES 1.1.
Held in collaboration with Moving Picture Company (London) to accelerate production quality renderings. We developed and transferred several participating media rendering algorithm for Film production rendering.
A complete solution to run multi-user online worlds in a decentralized peer-to-peer maner together with high performance adaptive multi-resolution streaming technics for geometry and texture data delivery
We proposed several solutions integrated in a whole production/distribution TV chain to synthetize and compose multi-view contents in real time on the GPU.
Collaboration with Grass Valley, on GPU based 3D video effects core engine for live production. Developped the high end GPU based 3D effects generator and extended the solution to Virtual Studios.
I contributed to the definition and realization of a large Virtual Reality room at INRIA Bordeaux.
Before smartphones, at the time GPUs were comming to handeld devices (Dell Axim V). Developped solutions to stream and render large environments (terrains, NPR cities) on such devices.
OpenViBE is a software platform that enables to design, test and use Brain-Computer Interfaces (BCIs).
My PhD and MsCs projects related to large models streaming and rendering.
A collaboration with architects, ergonomists and urbanists to develop a full featured system for visualizing online 3D cities with embeded cultural and architectural projects.
Graphics related projects, for my recall
Since 2022 |
Borba Pinheiro Rodrigo
at InterDIgital Inc, |
2014-2017 |
Dufay Arthur
at Technicolor Research & Inovation, |
2012-2014 |
Repain Alex at Technicolor Research & Inovation, |
2011-2014 |
Buron Cyprien at Technicolor Research & Inovation, |
2009-2012 |
Delalandre Cyril at Technicolor Research & Inovation, |
2007-2009 |
Lerbour Raphael at Thomson Corporate Research, |
2018, Principal Scientist.
InterDIgital Inc. Research & Innovation.
2012, Principal Scientist and research group leader.
Technicolor Research & Innovation.
2010, Senior Scientist and project leader.
Technicolor Research & Innovation.
2007, Senior Research engineer and project leader.
Thomson. Corporate Research division.
2005, Research Engineer
Thomson. Corporate Research division.
2004, Postdoctoral researcher
IPARLA project at the LaBRI. Funded by INRIA-Futurs.
2004, PhD in Computer Graphics
INSA of Rennes. Funded by INRIA and region Bretagne.
2001, MsCS in Imaging and Artificial Intelligence
University Rennes I
2001, MEng in Computer Science
INSA of Rennes